Violent Video Games

October 5, 2009admin 242 Comments »

Wii_Sports_Resort_Sword_Fighting

Violence is inevitable in video games today and as stated by Malliet, “The context of violent stories … varies along dimensions of realism, involvement, excitement, how violence/conflict begin and end, whether they are presented in an erotic or humorous context. Variations in the nature of video game ‘violence’ have rarely been studied.” As I stated before I babysit for 7 year old twins, Katie and Jack. My best friend babysits Katie’s best friend, Abby and her sister Ava, so it works out well for us. On a play date this week I went over to Abby and Ava’s and they were playing the newest Wii game, Wii Resort. Wii Resort has a sword fighting game and Jack (the cutest little red head you’ve ever seen) said that he wanted to play with Ava (the daredevil 5 year old in Kindergarten). I was sitting passively as I observed the two of them compete and violently attack each other. It was a neat game, but because I thought it was a little much I asked them to go play with the other girls and that they had enough video games for one day. Next thing you know, I’m sitting downstairs and I hear screaming upstairs, Ava was hitting Jack and became extremely violent shortly after playing the game. As soon as my friend heard what happened, she automatically knew what game they were playing. She said that she is not allowed to play these violent games because it makes her violent. I was shocked by what I was witnessing, a sweet five year old was becoming increasingly aggressive after playing action packed video games.

Because Wii does have you so involved, it is easy to get lost in the realism and excitement that goes along with these games. Clearly it has an effect on children and the misconception of violence in a “gaming” setting and in reality. According to safeyouth.org, A recent survey of families with school-age children found that 74% of families with school-age children own video game equipment, and school-age children play video games an average of 53 minutes per day. Parents are less likely to supervise their children’s use of video games than they are to supervise their use of television. While most parents (88%) report regularly supervising their children’s use of television, only about half report regularly supervising their children’s use of video games (48%).

A 2001 review of the 70 top-selling video games found 89% contained some kind of violence. Almost half of all games (49%) contained serious violence, while 40% contained comic violence. In 41% of the games, violence was necessary for the protagonists to achieve their goals. In 17% of the games, violence was the primary focus of the game itself.” With these statistics it is inevitable that some regulation needs to come to head, having a rating on these games will not keep them away from kids. I do think that violence in video games does contribute to childrens’ aggressive behavior, but I believe that more awareness and adult supervision is necessary. With this, I believe that anything in excess can be a bad thing. If children are playing innocently with the wii and having fun with their friends it is harmless, it only turns into an issue when there are less mature audiences playing.

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